Planet Warfare
Contest planets, pressure defenses, and fight for Planet Points.
🚀 GALACTIC COMMANDER IS ON KICKSTARTER
Help us bring the galaxy to life.
Seasons
Compete for your place in the galaxy
Every Season brings a new competitive chapter to Galactic Commander. Choose your planet, build your fleet, unite your alliance and fight for galactic dominance.
Prepare → Fight → Climb → Reward → Reset
Campaign Cycle
Multiplayer is organized into Seasons: strategic military campaigns that repeat across the galaxy.
Preparation Week
Every multiplayer Season begins with a Preparation Week.
Locked Rule
Once the Season begins, planet placements are locked. Alliance Planets are not freely selectable by individual players. Only the Alliance Commander can assign alliance members to an Alliance Planet.
Migration during an active Season is possible for €3.99.
Preparation ends.
The galaxy locks in.
Launch
Season Live
Season Launch
Once the Season starts, players are committed to their chosen planetary position. The competitive galaxy becomes active.
Active Season
The active multiplayer Season lasts 28 days (4 weeks). During the Season, players compete across the galaxy.
Contest planets, pressure defenses, and fight for Planet Points.
Move fleets, strike targets, and reinforce critical fronts.
Coordinate with your alliance and secure shared planetary strength.
Pursue limited-time objectives that reshape the competitive landscape.
Climb player, alliance, and planet rankings as the Season unfolds.
Season Events
Seasons contain timed objectives and competitive activities. Timing is server authoritative.
Additional Commander expedition opportunities while the Season is Active. Content only — no global economy multiplier.
Expedition Activity
Alliances compete for the Season Alliance ranking. Membership persists; Alliance Planets do not.
Alliance Objective
Final-week standings challenge using existing Player Points rules.
Ranking Challenge
Alliances capture temporary strategic objectives through real Fleet Combat and hold them for Control Points.
Sector Domination
Planet Warfare
Players and alliances compete for control and Planet Points.
Attacks can
Planet Points from
Damage and destruction can cause a planet to visually and strategically decline.
Defense is intentionally stronger than offense.
Defenders may use
Strategic rule
After a battle, the defending Commander receives 12 hours of individual protection. Occupants of the same planet are not automatically protected.
Competitive Rankings
Live standings from the current Season. Empty boards stay empty until Commanders earn points.
Player Rankings
| 01 | TheReceptors | 1,850 PP |
| 02 | Hale Neris | 1,300 PP |
| 03 | Faye Halek | 1,300 PP |
| 04 | Nyssa Soren | 1,300 PP |
| 05 | Cael Halek | 1,250 PP |
Alliance Rankings
| 01 | Galactic Vanguard | 1,850 PP |
| 02 | Its Pikachu | 100 PP |
Planet Rankings
| 01 | Nova Reach | 8,400 PP |
| 02 | Vanguard | 7,650 PP |
| 03 | Aegis | 7,050 PP |
| 04 | Nova Prime | 6,450 PP |
| 05 | Umbra | 6,100 PP |
Season Rewards
At the end of a Season, standings lock into Season Results. Rewards follow the live ranking snapshot — they are not invented on this page.
Credits belong to the Commander / PvE system. Season PvP rewards are prestige, titles, and season-scoped recognition. Amounts are defined in Admin, not here.
Prestige
Winner labels and Season medals from the locked snapshot.
Titles
Season titles awarded to qualifying Commanders and Alliances.
History
Final player, Alliance, and planet standings stay on Season History.
Reset
Player Points and Commander Points reset. XP, level, credits, story, and Codex remain.
Season Close
When the Season ends:
Your Commander does not reset.
The Commander story and Commander progression are permanent and separate from multiplayer Seasons. Season Reset clears Player Points and Commander Points while XP, level, credits, story, and achievements remain.
The Loop Continues
After the Season ends, a new Preparation Week begins. Players can once again determine their planetary position for the next competitive chapter.
The multiplayer competition starts again. The Commander campaign continues independently.
Return to the Season CycleOne Universe
The multiplayer Season is temporary and competitive. The Commander story is permanent and PvE.
Commander
PvE
Credits are part of the Commander / PvE system. Credits cannot be spent in PvP.
Season
PvP
Every Season is a new chapter in the galaxy: temporary, competitive and renewable.
Live Status
Season 01 - Genesis
Active Season
The Season is live. Rankings on this page are the same standings the game uses.
Time remaining
26 days remaining
Commanders
162
Alliances
2
Planets
14
Choose your planet. Find your allies. Build your fleet. Fight for your place in the galaxy.