Nova Reach
- Planet Points
- 8,400
- Occupants
- 11 / 20
- Alliance
- Unclaimed
- Status
- Stable
🚀 GALACTIC COMMANDER IS ON KICKSTARTER
Help us bring the galaxy to life.
Multiplayer Universe
Enter a Living Multiplayer Universe
Choose your planet. Build your fleet. Join an alliance. Fight for control of the galaxy.
Galaxy · Multiplayer / PvP
Seasonal Warfare
The Galaxy
The Galactic Commander multiplayer universe is divided across planets occupied by players and alliances.
Every season creates a new competitive chapter. Players choose where they belong, build their fleets, cooperate with allies and compete for planetary dominance.
Planets
Planets are the strategic centers of the multiplayer galaxy. Claim a position. Contribute. Defend. Attack.
Each planet can support up to 20 occupants.
Alliance planets can accommodate alliance members according to the established planet distribution system.
Nova Reach
Vanguard
Aegis
Nova Prime
Umbra
Preparation Week
Every multiplayer season begins with a Preparation Week, the window to choose your place before war locks in.
At Season Start
Planet placements become locked.
A migration during an active season costs €3.99.
Fleets
Fleets are the military force used in multiplayer. Fleet gameplay belongs exclusively to the Galaxy.
Scout, strike, guard, and relief roles.
Scout · Recon
Fast presence across lanes
Attack · Raid
Pressure enemy fleets
Defend · Hold
Anchor planetary defense
Reinforce · Travel
Support allied worlds
Planet Warfare
Attacks can destroy enemy ships, steal resources, and reduce Planet Points. Players, alliances, buildings and research can contribute to Planet Points.
Damage and destruction can cause a planet to visually and strategically decline. Defense is intentionally stronger than offense.
Offense
Defense
Core Strategic Rule
After a battle, the defending Commander receives 12 hours of individual protection. Occupants of the same planet are not automatically protected.
Alliances
Alliances can contain up to 60 players. Alliances can operate across up to 3 Alliance Planets.
Alliance Planets are strategic and prestige elements. Unlock progression remains prestige and cosmetic, not paid gameplay advantages.
01
Lead strategy and season direction
02
Up to 60 players united
03
Operate across up to 3 Alliance Planets
04
Coordinate attacks and defense
05
Shape relations across the galaxy
06
Commit to seasonal conflict
07
Presence across the living galaxy
08
Alliance worlds as status and strategy
Multiplayer Resources
Six resources power seasonal warfare across the multiplayer universe.
Credits are not a multiplayer resource. Credits belong to the Commander / PvE system and cannot be spent in PvP.
Iron
Structural metal for fleets and industry
Iridium
Rare alloy for advanced construction
Uranium
Fissile fuel for heavy power systems
Sulfur
Volatile compound for munitions
Gas
Refined propellant for travel and engines
Electricity
Grid energy for shields and industry
Seasons
The multiplayer galaxy resets into a new competitive chapter each season. Your Commander story does not.
01
Preparation Week
02
Active Season
28 days / 4 weeks
03
Season End
04
Next Preparation Week
Commander progression does not reset with multiplayer seasons. The Commander story is permanent.
Live rankings sit below this chapter list.
Rankings
Live standings from the current Season. Empty boards stay empty until Commanders earn points.
Claim Your Place
Build your fleet. Find your allies. Choose your planet. Enter the season.
Galaxy = Multiplayer / PvP · Commander = Singleplayer / PvE