🚀 GALACTIC COMMANDER IS ON KICKSTARTER

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Vast spiral galaxy across deep space

Multiplayer Universe

The Galaxy Awaits

Enter a Living Multiplayer Universe

Choose your planet. Build your fleet. Join an alliance. Fight for control of the galaxy.

Galaxy · Multiplayer / PvP

Seasonal Warfare
Planets linked by orbital paths across a living galaxy network

The Galaxy

A Galaxy in Motion

The Galactic Commander multiplayer universe is divided across planets occupied by players and alliances.

Every season creates a new competitive chapter. Players choose where they belong, build their fleets, cooperate with allies and compete for planetary dominance.

Planets Fleets Alliances Seasons

Planets

Choose Where You Stand

Planets are the strategic centers of the multiplayer galaxy. Claim a position. Contribute. Defend. Attack.

  • Choose a public planet during Preparation Week
  • Join an Alliance Planet through your alliance
  • Occupy planets with other players
  • Contribute to Planet Points
  • Defend your planet
  • Attack opposing planets

Each planet can support up to 20 occupants.

Alliance planets can accommodate alliance members according to the established planet distribution system.

Nova Reach

Nova Reach

Planet Points
8,400
Occupants
11 / 20
Alliance
Unclaimed
Status
Stable
Vanguard

Vanguard

Planet Points
7,650
Occupants
10 / 20
Alliance
Unclaimed
Status
Stable
Aegis

Aegis

Planet Points
7,050
Occupants
14 / 20
Alliance
Unclaimed
Status
Stable
Nova Prime

Nova Prime

Planet Points
6,450
Occupants
12 / 20
Alliance
Unclaimed
Status
Stable
Umbra

Umbra

Planet Points
6,100
Occupants
10 / 20
Alliance
Unclaimed
Status
Stable
Fleet hangar preparing ships before season start

Preparation Week

Prepare for the Season

Every multiplayer season begins with a Preparation Week, the window to choose your place before war locks in.

  • Choose an available public planet
  • Freely migrate between available public planets
  • Arrange alliance planet placement
  • Prepare your fleets

At Season Start

Planet placements become locked.

A migration during an active season costs €3.99.

Fleets

Build Your Fleet

Fleets are the military force used in multiplayer. Fleet gameplay belongs exclusively to the Galaxy.

  • Attack
  • Defend
  • Scout
  • Reinforce allies
  • Travel between planets

Scout, strike, guard, and relief roles.

Fleet formation advancing through deep space

Scout · Recon

Scout Wing

Fast presence across lanes

Attack · Raid

Strike Line

Pressure enemy fleets

Defend · Hold

Aegis Guard

Anchor planetary defense

Reinforce · Travel

Relief Column

Support allied worlds

Orbital battle above a contested planet

Planet Warfare

Fight for the Planet

Attacks can destroy enemy ships, steal resources, and reduce Planet Points. Players, alliances, buildings and research can contribute to Planet Points.

Damage and destruction can cause a planet to visually and strategically decline. Defense is intentionally stronger than offense.

Offense

  • Destroy enemy ships
  • Steal resources
  • Reduce Planet Points

Defense

  • Defense Fleets
  • Planetary Defense Guns
  • Planetary Shield when researched
  • Alliance Reinforcements

Core Strategic Rule

After a battle, the defending Commander receives 12 hours of individual protection. Occupants of the same planet are not automatically protected.

Alliance commanders around a holographic galaxy map

Alliances

Unite as an Alliance

Alliances can contain up to 60 players. Alliances can operate across up to 3 Alliance Planets.

Alliance Planets are strategic and prestige elements. Unlock progression remains prestige and cosmetic, not paid gameplay advantages.

01

Alliance Commander

Lead strategy and season direction

02

Alliance Members

Up to 60 players united

03

Planet Distribution

Operate across up to 3 Alliance Planets

04

Fleet Activity

Coordinate attacks and defense

05

Diplomacy

Shape relations across the galaxy

06

Wars

Commit to seasonal conflict

07

Alliance Activity

Presence across the living galaxy

08

Prestige Planets

Alliance worlds as status and strategy

Multiplayer Resources

Power the Galaxy

Six resources power seasonal warfare across the multiplayer universe.

Credits are not a multiplayer resource. Credits belong to the Commander / PvE system and cannot be spent in PvP.

  • Iron

    Iron

    Structural metal for fleets and industry

  • Iridium

    Iridium

    Rare alloy for advanced construction

  • Uranium

    Uranium

    Fissile fuel for heavy power systems

  • Sulfur

    Sulfur

    Volatile compound for munitions

  • Gas

    Gas

    Refined propellant for travel and engines

  • Electricity

    Electricity

    Grid energy for shields and industry

Galaxy constellation network lighting for a new season

Seasons

A New Battle Every Season

The multiplayer galaxy resets into a new competitive chapter each season. Your Commander story does not.

  1. 01

    Preparation Week

  2. 02

    Active Season

    28 days / 4 weeks

  3. 03

    Season End

  4. 04

    Next Preparation Week

Player rankings
Alliance rankings
Planet rankings
Events
Battles
Galaxy activity
Season rewards

Commander progression does not reset with multiplayer seasons. The Commander story is permanent.

Live rankings sit below this chapter list.

Rankings

Who Will Control the Galaxy?

Live standings from the current Season. Empty boards stay empty until Commanders earn points.

Player Rankings

  1. 01 TheReceptors
    1,850 PP
  2. 02 Hale Neris
    1,300 PP
  3. 03 Faye Halek
    1,300 PP
  4. 04 Nyssa Soren
    1,300 PP
  5. 05 Cael Halek
    1,250 PP

Alliance Rankings

  1. 01 Galactic Vanguard
    1,850 PP
  2. 02 Its Pikachu
    100 PP

Planet Rankings

  1. 01 Nova Reach
    8,400 PP
  2. 02 Vanguard
    7,650 PP
  3. 03 Aegis
    7,050 PP
  4. 04 Nova Prime
    6,450 PP
  5. 05 Umbra
    6,100 PP
Fleet approaching a planetary horizon

Claim Your Place

Claim Your Place in the Galaxy

Build your fleet. Find your allies. Choose your planet. Enter the season.

Galaxy = Multiplayer / PvP · Commander = Singleplayer / PvE